2010-12-16 11:44
Are a qualified PK crazy fan? Is your guild is combative? Are you a lover of Shadowbane? If all the answers are positive, you can’t miss this, Magic Empire, in which full-open self-directed city-building mode and high-degree freedom RvR war system would bring you handsome PK feelings that you haven’t had for a very long time at the end of 2010.





100% full-open self-directed city-building mode, free RvR war is going to be on stage
As an innovative 3D RvR war MMORPG, Magic Empire was designed based on the core gameplay of Euramerican epic game Shadowbane. Players are allowed to self-design castles, pillboxes and cities, and developed player-owned buildings are formed into various kinds of cities, players could make their pioneering dream come true in Magic Empire. In addition, the special warfare system is closely related to building system, and alliance, affiliation or hostile relations could be set up among cities, and then the changeable free RvR war system comes into being.




Three types of city for your choice, come and enjoy
Knight City: rendezvous of warriors, a physical defensive city upholding force, take city centre as core, basic physical defensive buildings can be built, like arrow tower, shrine, emplacement and gigantic sword statue etc., and shrine could be updated to be temple, capital, and with the increase of main city’s level, exclusive buildings like knight statue, Titan statue and Athena statue could be built too. Knight city is easy to hold but hard to attack, it is a classic defensive type. The only flaw of knight city is that it takes lots of time and money to create each building.
Magic City: rendezvous of all element masters, a magic defensive city upholding the power of nature, take city centre as core, basic magic defensive buildings can be built, such as magic tower, shrine, saint light tower and dragon tower etc., and shrine could be updated to be temple, and with the increase of main city’s level, exclusive buildings like bright altar, dark altar, light of sun and pole of darkness could be built too. The attacking ability of magic city’s defensive system is quite high, large-scale attack could be effectively carried out in a short time. However, there is an obvious flaw of magic city, it couldn’t take long-time intensive attack. Properusing physical features and occupations would be helpful to have an ingenious defense.
Craftsman City: rendezvous of all merchants, a producing city upholding manufacturing, take city centre as core, besides its basic defensive system, basic producing buildings can be built, such as sawmill and stone-breaking tower etc., and shrine could be updated to be temple, and with the increase of main city’s level, exclusive buildings like ironmaking furnace, gold refining tower and exchange places could be built too. Craftsman city is the biggest supply and demand platform in Magic Empire, it gets the ability of creating great fortune at the cost of having the weakest defensive system, being powerful backup for each war.





